Changelog

Flappy Octane

A fast, arcade-style car game where you guide a stylized car through challenges and compete on leaderboards.

2026-07-21 21 July 2026

Add a Dribble leaderboard tab

New
  • Add a Dribble leaderboard tab
    Introduce a new Dribble leaderboard and restore the difficulty/tab selector so each difficulty tab shows its matching leaderboard panel.
🐛Fixes
  • Fix settings buttons appearing as blank white boxes
    Disable the theming component and apply ColorTint/HoverBG so settings buttons render their hover background and readable labels instead of opaque white boxes.
  • Ensure menu labels stay white and soften hover background
    Add ForceWhiteText to pin button labels to white, reduce hover opacity for a subtler effect, and update car-selection tooltips to the correct car names (Octane / Convertible / Pickup / Van).
  • Fix settings tab content so Audio and Controls show the intended panels
    Move the Controls graphic to the Controls tab and the Music slider to the Audio tab (with a MUSIC VOLUME caption) so each tab displays the correct content and the tab highlights work again.
  • Show only the raw last score in menus
    Display just the numeric last score in any menu scene instead of the 'Final Score:' label so the player panel reads cleanly in menu screens.
  • Guard the Credits button and load scenes by name
    Load the menu and game scenes by name (2026Menu, MainGame) to avoid build-order breakage and make the Credits button do nothing (with a logged warning) if the Credits scene isn't present.
Improvements
  • Remove the decorative attract-mode car from the main menu
    Remove the background attract Octane and delete its MenuAttract script so the menu background no longer shows the decorative dribbling car.
  • Hook up menu settings to the real game settings and improve defaults
    Wire the menu's music slider, resolution dropdown and display-mode dropdown to the game's audio and display settings, deduplicate resolution entries and default to the monitor's best resolution/refresh and fullscreen on first run.
  • Restore leaderboard tab UI so difficulty selector is visible
    Reattach the leaderboard tab row to its own canvas and move each board script onto its own panel so the difficulty tabs render and toggle their corresponding boards correctly.
  • Set the build's main menu scene to 2026Menu
    Update Editor Build Settings so the project's primary menu scene is the new 2026Menu, preventing confusion from the old NewMenu entry.
2 internal changes in this release