Add a proper game-over screen for 3D mode
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Add a proper game-over screen for 3D mode3D mode now uses the game's main game-over UI: the in-game HUD is hidden and the world freezes on death, the last score is shown on the game-over panel, and run time is recorded for display.
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Upload 3D-mode runs to a dedicated Steam leaderboard and add a 3D leaderboard tabScores from 3D mode are submitted to a Steam leaderboard named "3D", and a matching leaderboard tab/class was added so players can view 3D-mode scores in the leaderboards UI.
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Add a procedural skybox and daylight ground look for 3D levelsThe 3D world gains a procedural skybox, sun/daylight ambient lighting and a grass‑tinted ground grid to improve the visual environment.
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Make 3D rings and their stands physically collidableRings and stand poles in 3D mode now detect collisions from any angle: grazing the torus surface or hitting the pole causes a crash, and passing a ring is now mandatory — missing the hole when crossing the ring plane is treated as death.
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Hide the speed line on 3D game-over screensThe game-over screen now hides the speed line for 3D mode (matching Dribble) so the final score line is shown without a speed value.
2 internal changes in this release