Add a new 3D ring mode with boost-through-rings gameplay and 360° gyro control
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Add a new 3D ring mode with boost-through-rings gameplay and 360° gyro controlIntroduce a new 3DGame scene reachable from the Play menu where the car flies through rings for points; passing a ring scores, clipping a rim ends the run, and a score HUD and game-over panel are provided.
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Add Rocket League–style aerial physics and a new car model to 3D mode3D mode now uses Rocket League–inspired scale and aerial physics, updated control mapping (RL-style pitch/yaw/roll and explicit boost), a proper Octane car model and updated materials, and a speed readout in KM/H.
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Fix the 3D chase camera to hold a stable horizon and keep the car centeredThe chase camera no longer tracks the car's pitch/roll; it hangs a fixed distance behind and above, always facing forward down the course so aerial maneuvers read against a stable horizon and the car remains dead-centre in frame.
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Adjust 3D mode start behavior so spawns are survivable and rings are re-positionedReduce the initial forward speed, move the first ring further out, raise the spawn height and tilt the car nose up so players have airtime before the first ring, and narrow ring height ranges so the ground and stands remain visible as references.
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Fix the Controls tab to show only the static controls image and remove keybinding widgetsThe Controls screen no longer auto-opens the unused keybinding sub-panel; it now displays only the intended static controls graphic.
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Fix leaderboard tab highlighting and prevent leaderboards from drawing over the main menuSelecting a leaderboard difficulty now correctly updates the selected tab highlight, and opening the leaderboards hides the main menu to prevent UI bleed-through from buttons and car-selection.
2 internal changes in this release