← All Flappy Octane updates
Changelog

Flappy Octane

A fast, arcade-style car game where you guide a stylized car through challenges and compete on leaderboards.

2026-07-25 25 July 2026

Add a panoramic skybox with clouds and sun for 3D mode

New
  • Add a panoramic skybox with clouds and sun for 3D mode
    3D mode now uses a generated panoramic sky texture with projected fractal clouds and a sun halo, and the scene fog/background are matched to the horizon so distant terrain blends naturally into the sky.
  • Make ring rims physical and allow bounce recovery
    Ring rims are now physical but recoverable: touching a ring tube pushes the car out and applies a bounce so you can clip a rim and still continue, and passing is only awarded when the car crosses the ring plane inside the hole.
  • Revamp the 3D course to ramp in and vary spacing
    The course centreline eases in from dead ahead so the first ring appears in front of the car, ring weaving and vertical swings ramp up from the start, and ring spacing now varies between tight clusters, normal gaps and long jumps for more varied runs.
🐛Fixes
  • Fix skybox not rendering in 3D scenes
    The 3D scene now uses a dedicated Universal Render Pipeline 3D renderer so skybox, clouds and sun render correctly while 2D scenes continue using the 2D renderer.
  • Fix accidental instant death at spawn
    The game manager now explicitly places the car at a safe spawn height and nose-up pitch at run start and increases the initial forward speed so the car no longer immediately falls into the ground before the first ring.
Improvements
  • Improve 3D terrain visuals and lighting
    3D terrain mesh resolution was increased for smoother ridges and a new TerrainBlend shader now blends grass/forest/rock/snow by height and slope with noise-warped boundaries; the sun uses soft shadows and terrain and trees now cast and receive real shadows.
  • Stop 3D-mode music on game over
    When a 3D run ends the music is paused/stopped and the music root is disabled so tracks don't auto-advance or continue playing after crash/game-over.
  • Make terrain and floor collisions end the run
    Hitting the valley floor or mountain faces now triggers game over by sampling the procedural terrain height under the car, so mountain collisions and valley impacts behave consistently.
  • Update 3D foliage and rocks for better silhouettes and shading
    Conifers were rebuilt with multiple tapered skirts and a round trunk, tree stands now use three foliage tints, and scatter objects (trees/rocks) cast shadows and receive terrain shading for a richer scene.
  • Place the first ring farther ahead and tune ring sizing
    The first ring has been moved farther from the spawn for more reaction time, ring radii and spawn spacing now scale with score and include small per-ring variation so runs feel more dynamic.
  • Remove km/h speed readout from the 3D HUD
    The HUD no longer shows the kilometers-per-hour speed display in 3D mode.
3 internal changes in this release