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Create, preview, and stream Rocket League HUD overlays and replay-driven widgets to OBS, with an easy editor and preset management.

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May 13
2026
2026-05-13 18 changes

Add transition preview for auto-switch rules

New
Add transition preview for auto-switch rules
Show a looping preview in the Editor's Tournament panel that demonstrates the configured blueprint transition (including media stingers) so you can see exactly how an auto-switch will animate before using it in a live overlay.
New
Add media + wipe transition types for auto-switch
Introduce new 'Media + Wipe Left' and 'Media + Wipe Right' transition options in the auto-switch transition dropdown so you can play a media stinger combined with a wipe when switching blueprints.
New
Add Best-of-1 and Best-of-9 series formats
Expose Best of 1 and Best of 9 options in the tournament series controls so you can configure non-standard series lengths directly in the app.
🐛Fixes
Fix Goal replay and goal-scored event delivery to overlays
Ensure GoalReplayStart / GoalReplayEnd and GoalScored events reliably reach overlay browser sources (OBS) even when the overlay object was initially hidden by synthesising start/end from the game's replay flag, deduplicating native and synthetic events, and forwarding RL events to overlay clients.
🐛Fixes
Fix CustomShape transparency to match editor preview
Apply the shape transparency (fillOpacity) in the overlay so shapes rendered in OBS match the editor preview.
🐛Fixes
Fix PostMatchScoreboard container rendering in overlays
Restore the PostMatchScoreboard container's background, border and corner radius in the overlay so post-match scoreboards appear with their intended frame in OBS.
🐛Fixes
Fix PlayerPlatformId alignment so editor matches overlay
Make PlayerPlatformId honor text alignment in the editor the same way the overlay does so design-time placement matches OBS output.
Improvements
Enable mouse-wheel zoom in the editor canvas
Support zooming the editor canvas with the mouse wheel by attaching a native non-passive wheel listener so page scrolling is blocked while zooming and canvas zooming feels responsive.
Improvements
Add 'fit' options for custom images and media and respect them in overlays
Expose a fit (contain / cover / fill) setting for CustomImage and CustomMedia in the editor and apply that setting in the overlay and transition rendering so media displays with the chosen object-fit in both preview and OBS.
Improvements
Hold media stingers briefly during blueprint switches
When using the new media-wipe transitions, the overlay holds the stinger at full coverage for a short (~300ms) moment so the media is fully visible during the content swap.
Improvements
Scope animation Preview to individual widgets and folders
Make the Preview buttons and animation preview controls target a single widget (or a folder's component ids) so clicking Preview no longer replays every animated widget on the canvas, and bulk/folder previews still work as expected.
Improvements
Improve editor ↔ overlay parity with shared widget helpers
Unify common widget logic (media URL resolution, position labels, time formatting, player resolution) into a shared helpers module so editor preview and overlay output stay identical and changes don't drift between the two.
Improvements
Improve replay detection for OneDrive and localized Documents folders
Resolve the user's Documents path (honouring OneDrive redirection and localized Windows installs) and initialise replay search paths from it so replay detection and Ballchasing auto-upload work when replays are saved to redirected Documents folders.
Improvements
Ignore old replay touches when watching replay directories
Avoid falsely treating a replay file open (which updates mtime) as a freshly-created replay by using file birthtime and ignoring files older than two minutes, reducing spurious replay-detected events.
Improvements
Show a user-friendly error if the overlay port is already in use
Display a native dialog explaining that the overlay port is occupied (instead of letting the app crash with a stack trace), and exit cleanly so users get actionable guidance (task manager, change overlay port) when the port is blocked.
Improvements
Add tournament file tips and support for team color files
Tournament team inputs now accept a team color file and the UI shows helper tooltips explaining the expected formats for name/logo/image/color files to make team setup clearer.
Improvements
Normalize color inputs so color pickers show consistent hex values
Color input fields in multiple editor panels now normalize values (displaying hex where appropriate) so color pickers and previews are consistent across the editor.
Improvements
Hide replay widgets only during in-match goal replays (not saved-replay viewing)
Switch replay-only widget visibility to an event-based in-goal-replay detection (GoalReplayStart/GoalReplayEnd) instead of relying directly on game.bReplay, so widgets don't incorrectly hide when viewing saved replays in Rocket League.